Merry almost Christmas! Can't believe it's been a year since I started these Newgrounds Dev Logs! No need to hold back on the details, a lot has happened since last time!
New Catatattack Poster!
What's Up?:
DeeJay's Boss Battle is mostly wrapped up!
It took significantly less time than Prissy, all thanks to her working as a suitable template! Of course a lot had to be fixed up and tweaked to truly get him up to snuff, but he's ready! The main distinction in boss types from Prissy to DeeJay is the brand new Adrenaline Mode to cap off the battle!
Adrenaline Mode!
Adrenaline Mode is a no holds barred finale to the battle! The boss's cooldown time between attacks is halved giving them MUCH faster turnaround between attacks! Likewise, the Player is given Infinite Stamina to duck and dodge through the challenge with ease. Don't get too caught up defending, during Adrenaline Mode there's a constant tick down on the Death Timer! If it hits Zero, the Boss gets to finish you off instantly with an ultimate attack unique to them! It's a no holds barred battle to win the Tug o' Terror and pull off a win before Death Time ticks! Sounds exciting right?!
DeeJay's Cutter Throw Attack Animations!
What's Next?:
"All the news is well and good but when can WE try this out?"
That's an understandable question! By all accounts, the playable content is ready minus some content here and there. But I don't want Catatattack to go up until it's 100% ready to! Right now it's time to take a step back and make sure a lot of necessary bits are prepared before I can truly drop a demo!
First up on the chopping block is the Main Menu! I have the ideas ready and planned out, just gotta re-up on my perspective practice to grind out these backgrounds! Next up would be a couple areas prior to the Junkyard's proper beginning. Though the complete intro to the game won't be available for a while, I want to offer some context to the chaos to properly introduce you all to the strange city that is District 19! After this I'll need a proper Game Over and Level Rank Screen! At that point everything will be all set for an initial launch here on Newgrounds!
DeeJay's Melee Attack Animations!
Along with the main menu will come an Options Section and that's where a lot of critical decisions will need to be made! If you've seen Catatattack Gameplay on the Official Twitter you may think it's a bit too hectic for your eyes. While this is mostly due to a bug in the Camera Shake code I've recently resolved, I still feel you should be able to curate your experience! I plan to include options to either turn down or completely off a lot of visual effects you may feel are too distracting! Even if I think the game looks bad without them, it's not up to me what anyone else prefers!
Rizumu's Initial Guard Animation vs My Second Pass!
Conclusion:
We've still got some work to do before we make it to a proper release! But we're closer than ever, just give it some time!
See ya later!
Catatattack's Brand New Logo!
Luis
The circular swoosh works well