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JalenBrah
First Class Cat Lover!
Also pretty good at Animation and Game Dev I guess...

Jalen @JalenBrah

Age 21, Male

GED Teacher

Hostos Community College

Brooklyn,NY

Joined on 8/3/17

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Today's a day! Today's a new start! As always I've got Progress to show, News to Share, and Issues to gripes about! It do be like that sometimes. Without further ado!!!


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New Catatattack Poster!

What's Up?:

Important things first... when will everyone be able to get their hands on the game? I finally have a sound plan for the Demo's release! There will be multiple demos that will release as content is added up to a point but the first demo will include Two Levels. The District Junkyard and Mafia Hideout: Floor One!


The District Junkyard will be the complete experience, including cutscenes and story sections.

On the flipside, Mafia Hideout: Floor One will only contain the level as a standalone.


This is mostly to get the demo out earlier, but also to leave you all with a teaser of things to look forward to! As for WHEN this demo will launch... I anticipate the Junkyard will be finish by the end of the September and Floor One will take about two months. Though there are many systems that will need to be made which can lengthen the time expectation. Basically, no promises BUT potentially a November/December demo release!


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Background Art for Area 4 of the Junkyard!


Big progress has been made on the game! All Backgrounds have been completed for the Junkyard!!! Meaning all that's left is to finish up the Bosses and doing a final pass for polish! As it stands The District Junkyard works well as a Vertical Slice for the game, giving the player an accurate look at what the full game will be like!


Along with this I've revised the internal loading system for optimal performance, overhauled the Score/Rank System, and addressed some issues I found through Indie Dev Night Playtests! Basically ALOT of small but important changes that'll benefit the game in the long run!


Prissy and Princess are still on the chopping block as the first Boss Encounters in the game! Development has begun and is looking pretty cool so far! By the time the next Devlog I hope to be fully finished with both Prissy and DeeJay's upcoming Boss Encounters!


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Prissy being a bratty piece of work as expected!

What's Wrong?!:

HTML5 concerns continue as I've realized that the loading systems for the game straight up... DOESN'T WORK?! Dynamic Texture Groups get converted straight to Default for web builds and is loading when the game starts up. Meaning uhhh... LAG! LAG! LAG!!! It's annoying and I'm gonna need to figure something else out! This is a biggg problem because I REALLY wanna do an Early Newgrounds Demo Release but if I can't figure something out, the NG web version will be pretty garbage...


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A look at the newer UI Elements in Game!

Conclusion:

A smaller devlog for sure but the next one should be pretty eventful! Pain and progress are all in motion and big stuff is so close I can taste it! Be sure to follow the Catatattack Twitter for more consistent updates!


See you all next time!


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Catatattack's Brand New Logo!!!


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