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JalenBrah
Jalen @JalenBrah

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Catatattack Devlog #1!

Posted by JalenBrah - December 13th, 2023


Hey guys,


Decided to use Newgrounds to better explain development stuff for Catatattack's full game development! Twitter Posts are good for show sort snippets but for an in depth explanation on how things are going, you can hear about it here!


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Thumbnail for Catatattack's Mobile Game Jam Submission


What is Catatattack?

Catatattack was a submission I made for the Mobile Game Jam 2022 hosted by Stepford!

You can play it here!: Catatattack (Game Jam)


It was my first game in GMS2 after learning really basic Javascript in a college class. It doesn't hold up well now but it was a good starting point. Now I'm evolving the concept into something completely different with a full game experience! Basically nothing from the Game Jam is a good representation of what the game will be, though some interesting details will make a return.


Right now I'm working at the game slowly but surely and you can see a lot of my progress on my Twitter in between my arguments with strangers!


Progress So Far:

I've written out about 60 pages of planning for the game (goddamnlol) and designed some of the characters that'll show up throughout. The story's basically fully planned and last time I explained it start to finish to someone it took about an hour and a half (goddamnlol) so other than some writing changes down the line I should be set!


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Catatattack Concepts: Character Designs for the Main Cast


As of now I'm still working out all the required backend debug stuff before moving onto the fun stuff, a big problem with my earlier games like Pico's Boss Run and the Mobile Game Jam Catatattack was that I just jumped into the fun bits and thought about optimization and accessibility later. Those games are really shit because of that but that won't be a problem with how I'm handling it now.


As of now Universal Gamepad Support, Gamepad Rebinding, Saving/Loading, Loading/Unloading Textures, Modular Dialogue Systems, Camera Control w/ Zoom Support, and Pause have all been set up ahead of time.


Multiplayer, Player Movement, Player Spawning, Seamless Room Transitions, Score Calculation, and some Gameplay Specific Elements have also been set up.


Essentially, all of the foundation is my focus before the game will be in a state where I can actually advertise it for what it's going to be and to be honest that's probably for the best. If I can handle everything important first, the game's development is basically just going to be me throwing whatever cool ideas I have into the game easily and quickly, allowing for more active and interesting development.


Limitations:

As it stands, the biggest limits to Catatattack are my own limits as an artist. I'm not very good at background art and that's REALLY important for the game. I've been practicing a bit on that end but the worst case scenario is just hiring someone to help out on that front. Same goes with Music, I can't do that lol. Fortunately that's something that can wait for a while and I've got some people who can help me with that too.


As for programming I'd say I have it handled, I'm no master but there's nothing planned for the game that seems completely out of my skill level and all the difficult stuff has been set up already. Thankfully, Money isn't really a concern as of now so I'm not really thinking about crowdfunding or anything stressful like that. For now I can just focus on what I can do and chip away at the game with the time I can work at it.


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Catatattack Concepts: Logo for the District 19 Mafia


Next Few Steps:

The next steps in development are to wrap up the player move set and set up an enemy type or two. The game's combat is gonna be a bit more in depth than your average "hit the attack button until their HP hits 0" combat system so this'll be a while, not to mention I have to animate and code it all myself during my off time.


Other than that I'll need to set up a Pause Menu, a simple Start Screen, and Keyboard Rebind support before I can see the game development as ready to really kick off. So it's gonna be a while of boring prototype stuff but hopefully it won't be too long.


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Catatattack Concepts: Logo for the District 19 Precinct


Plans for Demo:

I have about two options when it comes to a Demo Release:


A) Make a demo level unrelated to the actual game that shows the gameplay formula for when it drops.

B) Release the beginning of the actual game and two levels as a taste of what's to come.


This could be a two step plan of just doing both in order but I'll see when I get to that point.


Conclusion:

Future Devlogs likely won't be so long but I had to start off strong. I'm pretty sure the new direction for this Cat Game will be magically and and can't wait to show everyone my ideas. If you have any questions I'll respond as best I can!


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New Logo for Catatattack


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Comments

excited to see where it goes! i remember really liking the jam version