Hello and Happy uhhh... TUESDAY YEAH!
It's Devlog #4 for Catatattack and I've got some stuff to share!
Thumbnail for Catatattack's Mobile Game Jam Submission
Progress So Far:
GUNNER ENEMY TYPE IS COMPLETE!
Both the Brawler and Gunner Enemy Types have been fully completed, start to finish! Which means the human enemies for the early demo are complete!
Additional Polish
The Debug Level has been polished up substantially!
There's a bit more detail in the background and a simple particle effect in the air around you.
There's a new Chromatic Aberration effect when you get hit.
A P1 Symbol Appears if you move too far from your teammate in Co Op
Errors with unplugging Gamepads have been solved.
Problems with Pausing and Particle Effects have been solved.
Problems with Dialogue infinitely looping have been solved.
Polished Debug Area with the Gunner!
What's Next?:
Next up on the chopping block is finalizing a bunch of the animations that have been placeholders and starting the first Stray Kat enemy of the game. The Stray Kats are required for the tutorial I'll need to make so this is an important next step! Similarly I'll need to work on designing and adding Kitt to replace the duplicate Catat that follows you around!
This should take a while but after all this, I'll be able to start the tutorial section of the game and move on from there to making the first level! We're almost there!
Progress is being made at a steady rate which is great! But it is clear that this game will take a while to complete. At some point I may look for help with things I can and can't do to speed up production. But that's a future me issue.
Roadblocks:
The roadblocks in production aren't necessarily related to the game itself but rather things that I have to do separate from the game. I'm a GED Teacher, which is a pretty time consuming jobs, and also an animator for SmashBits. I have another video to do for them and lesson plans to make and teach so Catatattack development will be slowed as a result. Also I plan to make another game for Pico Day 2024! Essentially, a lot will be happening that will be eating up Catatattack's development time so thing will likely be slowing down from here.
Conclusion:
As more work is done I get closer and closer to a Demo Release and hopefully finding a publisher will to invest in my ideas. It's hard to advertise what I'm making due to the game being so unfinished but if I can get enough people excited about Catatattack, I'm certain I can make it pay off with the game's release! I'll see you all in 2 weeks with another progress update!
New Catatattack Logo!
Kamron9643FurryRobot
No way is real?