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JalenBrah
Jalen @JalenBrah

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Catatattack Devlog #2!

Posted by JalenBrah - December 29th, 2023


Hello and Merry Christmas!


Second Devlog and counting and I have a few new nuggets to share about Catatattack's production!


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Thumbnail for Catatattack's Mobile Game Jam Submission


Progress So Far:

A bit has happened as far as programming goes.


I edited the game's loading system to be a lil more convenient in terms of calling it in game and I finally figured out key rebinding! So all the pertinent backend stuff has been handled!


I also set up the code for the Partner Character to follow you around! Mostly inspired by Tails' behavior in the Classic Sonic games though I will have to account for some things like combat and desyncing (They can be caught behind walls). This partner character will be Kitt, the stray cat that accompanies Catat throughout the game!


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Kitt's Initial Design, Jan 3, 2023

She used to be named Kitteh and wore a collar


I started the sprites for the Basic Male Brawler Enemy type. I doubt I'll ever avoid the FNF Art Style allegations but hey I can't help how I do things. There will be Male and Female variants of every enemy type for the sake of variety!


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Brawler Enemy Design


From this point on, I'll need to have my pen taped to my hand to actually get stuff done which has been kind of difficult as far as motivation goes but I'll just have to stick it out!


Character Customizer:

I bought Kirby Fighters 2 on a whim and played through it thinking about the original Kirby Fighters which was a sub game for Kirby Triple Deluxe. That made me think about possible sub games for Catatattack! There were plans for a Challenge Run style game where players compete in random minigames but I eventually realized that'd be way too much effort for a mode most people would ignore. So I've restructured that idea into a simpler Endless Arena game mode where you compete with friends for the most points in an Arena starring every enemy type in the game and maybe some mini boss appearances.


But I wanted a way to spice the idea up a bit more, and a new idea came to me after studying up on Gamemaker's capabilities. I could program and design a system where you can import your own assets into the game and play as a customized character that you can save and share around! I could even add functionality for custom stages, all in game, easy to use, no code required! I've prototyped code for this so I know I can get it to work, the only limitation is that it'd be a PC only feature as Console players wouldn't have the means to do so but it's still an interesting idea.


Life Stuff:

Finished College and got promoted from a Teaching Assistant to GED Teacher! So I get paid more to work MUCH less. Coupled with no more classes to go to, I'm freed up on time! Of course I'm still an animator for Smash Bits so some time will have to go to that but all signs are pointing towards Cat Game!


Pico Day?:

I've been considering making another Pico Day game, but the time it'd take to make that happen is somewhat concerning, I got close last time but I wanna hit that #1 spot this year so I'm willing to sacrifice some Catatattack Dev to blow away what I did with Pico's Boss Run!


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Pico's Boss Run!

Pico Day 2023 Submission


Conclusion:

A bit has happened, new possibilities have been realized, and things are looking up for the Cat Game. I've got a lot of animating and art to do. Especially background art... Until then let me know what ideas would be cool for the game if you care to drop em', I love reading comments!


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New Catatattack Logo!


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